/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       bitmap_raw_cache.h

	$Header: /game/bitmap_raw_cache.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef BATTLEFIELD_PRESET_MAP_CACHE_H_INCLUDED
#define BATTLEFIELD_PRESET_MAP_CACHE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>
#include "cached_ptr.h"

class t_battlefield_preset_map_in_game;

class t_battlefield_preset_map_cache : public t_abstract_cache<t_battlefield_preset_map_in_game>
{
public:
	t_battlefield_preset_map_cache();
	t_battlefield_preset_map_cache( std::string const & name );
};

inline t_battlefield_preset_map_cache::t_battlefield_preset_map_cache()
                           : t_abstract_cache<t_battlefield_preset_map_in_game>( 0 )
{
}

#endif // BITMAP_RAW_CACHE_H_INCLUDED